



"Pottery Assets"
Recently, I've created a few simple assets that could be imported into Unreal Engine 5. I went with creating pottery pieces since I have some experience creating my own pottery on the wheel and could use those as real life reference for clay color and texture. I'm currently in the testing phase of making these models function in Unreal as part of an asset pack.
Programs used
Blender, Substance Painter, Unreal 5




"Nice Grass"
As a personal project, I wanted to experiment with some environment modeling techniques in Blender. I have been following a course by Rob Tuytel on Udemy and have been learning how to use Geometry nodes. The textures themselves I created in clip studio paint from scratch to create a slightly more stylized look. I also created a quick normal map in Photoshop for the flowers.
Programs used
Clip Studio Paint, Blender, Photoshop




"Medieval Town"
The first large scale environment I have made. This project was the final for an environment modeling class I took in the Fall of 2020. Modeled and rendered entirely in Maya, I created the textures in Photoshop. I went for a more realistic look that would not look out of place in a game. This was definitely a great learning experience since this was one of first classes I took that was completely remote.
Programs used
Maya, Photoshop